THE GATHOLIAN GAMBIT:
THE CLASSIC COMBINATION IN MANATORIAN JETAN
A Move by Move Analysis

Roy G. Krenkel ~
Thomas Yeates
The Sixth Runner-Up in the Seven Wonders of Barsoom
by
Woodrow Edgar Nichols, Jr.
INTRODUCTION

J. Allen St. John
The
Gatholian Gambit involves more than just the traditional first move known
as the Chief’s Gambit, indicating that the Chief is willing to engage in
combat, but – as will be made clear in a move by move analysis of the Gambit
as it is played in the match between Gahan of Gathol and U-Dor of the 8th
Utan of the Jeddak of Manator – it involves a combination of moves that
inevitably leads to the two Chief’s facing off in a contest to the death.
Manatorian Jetan is, of course, a game where squares are contested to the
death. The way the Chief’s Gambit’s was used in this match is the reason
it became known as the Gatholian Gambit. Not even the offering of the Princess
as a lure in concession can change the outcome, for if it did, it would
no longer be the Gatholian Gambit.
The fact that U-dor conceded the game by offering up his Princess is
hidden in the text, and only the chess-observant reader, following the
moves across the Jetan Board, understands how this came about by solving
the hidden chess problem. This problem will be solved for the reader in
the analysis below. This wonderful story works on multiple levels, which
is the norm for most of ERB’s stories. This is why he is the King of Pulp
Fiction.
There are ten moves in the match, Gahan v. U-Dor, and each move is important
because it shows the minds of the players as they engage. U-Dor is a spoiled
great chief among his people. He was the first to capture Tara of Helium
and has from the beginning toyed with the idea of possessing her. He does
not fully entertain the idea at first because O-Tar, Jeddak of Manator,
chooses what to do with all captives. U-Dor really struggles with the idea
after O-Tar condemns Tara to be the prize of a Jetan game played by slaves
and criminals, the ultimate disgrace of a woman. The thought of her being
defiled by slaves and criminals pushes him over the edge: he volunteers
to be the Orange Chief in the match, thus making it more than an ordinary
game. He
chooses his pieces among the Manatorian criminals from the Pits. He
knows they will fight fiercely for the chance at freedom, no matter how
dim. U-Dor’s arrogance keeps him from realizing the real menace he is facing
in Gahan of Gathol, the man who has gone through numerous sufferings to
have Tara of Helium for his own.
Gahan of Gathol, this time disguised as U-Kal of Manataj, also volunteers
as the Black Chief, and chooses his pieces among mainly Gatholian slaves.
He even finds a warrior from Helium, Val Dor, among them. He pitches a
story to them dealing with a Gatholian Princess defiled by the Manatorians,
arousing their national pride, but keeps the fact that he is Jed of Gathol
concealed from them.
BOARD AND PIECES

The Jetan set we will be using in this analysis was provided by Rick
Johnson, who also took the pictures. He made the board using single
wooden squares glued together. He also painted the pieces, which were made
by James Killian Spratt.
Mr. Johnson used extra female pieces in lieu of regular Odwars – think
of them as Amazon Odwars.
The black pieces – those of Gahan – take the south side of the field
and are placed from left to right in the back row as: Warrior, Padwar,
Dwar, Odwar, Chief (Gahan), Princess (Tara), Odwar (Val Dor), Dwar, Padwar,
Warrior; left to right in the front row: Thoat, Panthans (8 of them), Thoat.
The Orange pieces – those of U-Dor – take the north side of the field,
and from the Orange perspective, are arranged from left to right in the
back row as: Warrior, Padwar, Dwar, Odwar, Princess (Lan-O), Chief (U-Dor),
Odwar, Dwar, Padwar, Warrior; back row, left to right: Thoat, Panthans
(8 of them), Thoat . The black chief is on a black square; the orange Chief
on an orange square; thus, the Chiefs and Princesses face each other as
in traditional chess.
We will describe the game from the south end of the board, that is,
from Gahan of Gathol's perspective, to avoid confusion. We are told that
the initial move is won by U-Dor, so orange will go first.
MOVE BY MOVE ANALYSIS

1. The First Move of the Game:
The orange Chief moves his Princess’s Odwar, on a black square, three
squares diagonally to his right – Gahan’s left – to his own Odwar’s 4th
square. His Princess is Lan-O of Gathol, and her Odwar moves much like
a bishop moves in traditional chess, diagonally on its own color, except
that in Jetan it can only move three squares in any direction, and unlike
the bishop, it can also move in a combination of directions as long as
it’s the same color. Also, unlike the bishop, it can jump over intervening
pieces, and in this case, it jumps over Lan-O’s Panthan, which is on a
black square, and then moves two more black squares in the same
direction, placing the piece also on Gahan’s Odwar’s 7th Square.
ILLUSTRATION OF THE FIRST MOVE OF THE GAME
Board from South Perspective
2. The Second Move of the Game:
Gahan gets to move next. He makes what would be forever thereafter
called the Gatholian Gambit: Gahan moves his Odwar’s Panthan one square
forward – from an orange square to a black square – to his Odwar’s 3rd
square; or, U-Dor’s Odwar’s 8th square. This move opens up a left diagonal
avenue whereby Gahan can move out onto the field mounted on his thoat to
engage in combat, which was the original concept behind the Chief’s Gambit
before it achieved ultimate fame and form in Manator at the hands of Gahan
of Gathol. It is the specific intent of Gahan to win Tara of Helium by
killing the Orange Chief, even if it means killing every Orange piece in
the process.
ILLUSTRATION OF THE SECOND MOVE OF GAME
Board from South Perspective
3. The Third Move of the Game:
U-Dor does not give much consideration to Gahan’s opening as he boldly
sends Lan-O's Odwar three squares diagonally to the Princess’ Odwar’s 7th
square; to wit, Tara’s Odwar’s 4th square, within three squares – striking
distance – of Tara of Helium’s square of the same color. Tara can be taken
by the orange Odwar in a combination move involving three orange squares
– jumping either the black Chief’s Panthan or the black Princess’ Odwar’s
Panthan.
We can imagine Tara flinching as the orange Odwar stares presumptuously
at the proud beauty. We know what is in the mind of the Manatorian criminal
playing the part of the Orange Odwar: the Princesses go to the winners,
so we know he wants to be the first to have his way with the slave girl
from Helium. We can imagine Tara at this moment glancing up at Gahan as
he sits astride his thoat, perhaps raising her eyebrows in a query. Likely,
she would be much more comfortable having her Odwar, Val Dor, engage the
orange Odwar, but Val Dor is on a black square and cannot engage the orange
Odwar. That leaves only Gahan’s Odwar to save the day.
ILLUSTRATION OF THE THIRD MOVE OF THE GAME
Board from South Perspective
4. The Fourth Move of the Game:
This is a no-brainer move for Gahan of Gathol, for he can only make
one move that can save the game from an easy Orange sucker win. He has
to send his Odwar out to contest the square occupied by the Orange Odwar.
He carefully looks his Odwar over. The Gatholian slaves had informed him
that this was the right man for the post, and Gahan had relied on their
word up
to this point. Gahan stares into his eyes of his Odwar, measuring him
up. The Odwar stares back, assuring the Black Chief that he is the man
for the job: he will save the Princess of Helium. Without further hesitation,
Gahan moves his Odwar three squares diagonally to his right, jumping over
his Panthan, contesting the Orange Odwar’s square. A battle royal follows
as the Odwars contest the square to the death. In the end, the unnamed
Black Odwar is victorious, saving the Princess.
One can easily imagine Tara watching the combat, her breasts heaving
in anticipation. She must have felt queezy knowing that her life and honor
were in the hands of a Gatholian slave, rather than in the hands of her
own Odwar, Val Dor of Helium, whom she knew and trusted, as he had fought
for her from the Gardens of Issus to the great battle of Kadabra. How she
must have sighed in relief when the Gatholian slave proved victorious.
ILLUSTRATION ONE OF THE FOURTH MOVE OF THE GAME
Board from South Perspective – Pre-Combat
ILLUSTRATION TWO OF THE FOURTH MOVE OF THE GAME
Post-Combat
5. The Fifth Move of the Game.
The moves after this victory are described by ERB as the certain as
the so-and-so move after the first combat, and he does not describe the
move by move play until picking it up again after the fourth move after
the victory (thus, the eighth move of the game – which was Gahan’s move
to his Odwar's 7th square, or U-Dor’s Odwar's 4th square).
The three moves after the victory – the 5 , 6 , and 7 moves – are not
specifically described and thus constitute ERB's chess problem for the
reader to solve if he or she wishes to fully understand the situation of
the story. Several clues are given to aid the reader in solving the problem.
The first clue is tricky: after Gahan moves to U-Dor’s 4th square, we learn
that Lan-O's Panthan has been moved one square forward, or to her own 3rd
square, which is one square diagonally in front of Gahan. Lan-O has also
been moved prior to Gahan moving onto his own 7th square, but for reasons
discussed below, the Panthan must have been moved first.
Therefore, U-Dor moves Lan-O's Panthan one square forward for his next
move, the fifth of the game, and the first after the Black victory. He
is sending a clear message that he is a great chief in Manator and is also
willing to engage in combat to the death.
ILLUSTRATION OF THE FIFTH MOVE OF THE GAME
Board from South Perspective
6. The Sixth Move of the Game:
Gahan calls U-Dor’s bluff and charges out onto the Field of Jetan.
The second clue for Gahan’s next move is the easiest. For Gahan of Gathol
to have gotten as far as his own 7th square on the fourth move after the
victory, he must have first moved to his own 4th square in the move before
that. Thus in the sixth move of the game, the second after the victory,
Gahan moves one
square diagonally to his left, one diagonally to his right, and one
square forward, placing him on his own 4th square, U-Dor’s 7th square.
Gahan has accepted U-Dor’s challenge and waits to have it out with him
to the death.
This the moment of decision for U-Dor and he is not prepared for this
sudden unexpected situation. If Tara really meant that much too him, he
would have gladly charged out onto the field to engage Gahan, playing all
out to win. However, his next move shows that his infatuation with Tara
was nothing more than a patrician whim for a beautiful girl – the soup
of the day – who would be his plaything for a few days before he then gave
her up to his men. For this disgrace to the Heliumite Princess, he will
pay dearly.
ILLUSTRATION OF THE SIXTH MOVE OF THE GAME
Board from South Perspective
7. The Seventh Move of the Game:
By this time U-Dor must have realized that the Black King was coming
after him personally, mano a mano. The afternoon folly of the spoiled bored
patrician has now taken on a whole new light. U-Dor decides that his fantasy
with Tara isn't going to happen, and boldly moves Lan-O into a position
where she can be taken by the other side without any more blood being spilled.
ERB tells us that he intended to lure Gahan away from him.
We know that U-Dor had to have executed "the escape" for Lan-O in this
move, for she has moved too far for only one move. It was impossible for
her to have been moved four squares east of Gahan in two moves, for U-Dor
needed one move in order to move her Panthan one square forward. Thus,
U-Dor moves Lan-O to her Warrior’s 4th square, placing her within striking
distance of Gahan’s Odwar, for the seventh move of the game, the third
move after the victory.
The reader is free to see how many variations can be made in "the escape"
of the Princess: ten moves in any direction, jumping intervening pieces,
but never in the same square more that one time during the move – ending
up on her Warrior’s 4th square.
ILLUSTRATION OF THE SEVENTH MOVE OF THE GAME
Board from South Perspective
8. The Eighth Move of the Game:
This move is by now no surprise for we know that the fourth move after
the victory was Gahan's, and that he moved three squares forward onto U-Dor's
4th square, with Lan-O's Panthan facing him one square diagonally to his
right. It is in the fact that Gahan makes this move at all that insured
his eternal fame in Manatorian Jetan. Even after U-Dor has conceded the
game to Gahan by offering Lan-O to his Odwar, just three diagonal spaces
away from Lan-O, Gahan boldly declines the concession, and moves three
squares forward. He intends to kill U-Dor and show the Manatorians how
their game of Jetan should be played.
ILLUSTRATION OF THE EIGHTH MOVE OF THE GAME
Board from South Perspective
9. The Ninth Move of the Game:
U-Dor is feeling true desperation at this point. He must sense the
blood lust in the face of the Black Chief as he sits astride his thoat
waiting for his next move. U-Dor takes one last chance and moves Lan-O's
doomed Panthan one square diagonally to the left, to the square occupied
by Gahan of Gathol. Gahan makes short work of him and is the victor.
ILLUSTRATION ONE OF THE NINTH MOVE OF THE GAME
Board from South Perspective – Pre-Combat
ILLUSTRATION TWO OF THE NINTH MOVE OF THE GAME
Post-Combat
10. The Tenth Move of the Game:
Gahan then makes the move that forever seals the fame of the Gatholian
Gambit: he attacks Val-Dor' square, moving one square forward, one square
diagonally to the right, and finally one square diagonally to the left,
entering U-Dor's space. An epic fight ensues: Gahan battles U-Dor for hours,
until right before the sun sets, he cleaves U-Dor's head with his long
sword to the chin and the match is over.
ILLUSTRATION ONE OF THE TENTH MOVE OF THE GAME
Board from South Perspective – Pre-Combat
ILLUSTRATION TWO OF THE TENTH MOVE OF THE GAME
Post-Combat
And there you have it,
ERB's Gatholian Gambit:
The Sixth Runner-up in the Seven Wonders of Barssom!
